Software Engineering + AI
Honorless » Devlog
I recently worked on software engineering for my game. I found pre-planning classes to be used very beneficial and allowed for easier implementation. I also started work on non-enemy AI. More specifically, the church interaction in the game. When the play walks in, the churchgoers will flee in terror leading a new area to explore.
Be sure to like and play the game on Dec 4 for the Florida Poly game jam!
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Honorless
A short, procedurally generated, story game
Status | In development |
Author | TeamLucid |
Genre | Action, Adventure, Role Playing |
Tags | Fantasy, Medieval, Procedural Generation, Roguelike |
More posts
- Levels and MechanicsDec 02, 2021
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