Software Engineering + AI


I recently worked  on software engineering for my game. I found pre-planning classes to be used very beneficial and allowed for easier implementation. I also started work on non-enemy AI. More specifically, the church interaction in the game. When the play walks in, the churchgoers will flee in terror leading a new area to explore.


Be sure to like and play the game on Dec 4 for the Florida  Poly game jam!

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