Levels and Mechanics
For this devlog I would like to highlight level design and mechanics. Now that the game is finished and ready for the Florida Poly Game Expo, I have been play-testing everything and polishing the seams.
Levels:
-Additions to Castle Area, new rooms: Dungeon and Boss rooms.
Castle level triggers an intro cutscene.
Mechanics:
-Enemies, items, locations, and stats are fully integrated with seeded generation.
-Main menu now has a leaderboard where those physically at the expo can compete for top 10 runs based off points.
-QOL changes, including item comparison, UI hints for progression, and falling/fading combat text
Be sure to follow the game and play it either in person or on itch for the Florida Poly Game Expo on Dec 4!
Get Honorless
Honorless
A short, procedurally generated, story game
Status | In development |
Author | TeamLucid |
Genre | Action, Adventure, Role Playing |
Tags | Fantasy, Medieval, Procedural Generation, Roguelike |
More posts
- Software Engineering + AINov 18, 2021
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