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Devlog
Levels and Mechanics
December 02, 2021
by
TeamLucid
3
#RPG, #Medieval, #Fantasy
For this devlog I would like to highlight level design and mechanics. Now that the game is finished and ready for the Florida Poly Game Expo, I have been play-testing everything and polishing the seam...
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Software Engineering + AI
November 18, 2021
by
TeamLucid
2
#RPG, #Roguelike, #Medieval
I recently worked on software engineering for my game. I found pre-planning classes to be used very beneficial and allowed for easier implementation. I also started work on non-enemy AI. More specific...
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