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Honorless

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Devlog

  • Levels and Mechanics
    December 02, 2021 by TeamLucid
    3
    #RPG, #Medieval, #Fantasy
    For this devlog I would like to highlight level design and mechanics. Now that the game is finished and ready for the Florida Poly Game Expo, I have been play-testing everything and polishing the seam... Continue reading
  • Software Engineering + AI
    November 18, 2021 by TeamLucid
    2
    #RPG, #Roguelike, #Medieval
    I recently worked on software engineering for my game. I found pre-planning classes to be used very beneficial and allowed for easier implementation. I also started work on non-enemy AI. More specific... Continue reading
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